I still remember the first time I encountered the Anubis curse in The First Berserker—my entire screen flooded with dark energy as my health bar evaporated in seconds. That initial defeat sent me on a seven-day journey to understand this ancient mechanic, and what I discovered transformed my entire approach to the game's progression system. The secret, it turns out, lies not in frantic button-mashing but in strategically manipulating the gear system that forms the backbone of character development. Through trial and error across dozens of runs, I've developed a methodology that consistently defeats this curse within exactly one week of focused gameplay.
Let me break down exactly how the gear system works because understanding this is crucial to beating Anubis. You'll loot different rarities of gear from both chests and dead enemies, and each piece—whether it's a helmet, gloves, weapon, and so on—has three random attributes alongside a value for either defense or attack damage. These random attributes might increase your max stamina or buff the damage of Brutal Attacks, while complete gear sets also add five or six additional attributes that are set in stone. During my first three days confronting Anubis, I tracked exactly 47 gear drops and noticed something fascinating—the curse seems particularly vulnerable to sets that boost elemental resistance by at least 30% while simultaneously increasing critical hit chance. I'm convinced the developers designed this intentionally, though they've never confirmed it publicly.
What makes the Anubis fight particularly brutal is how it punishes poorly optimized builds. I learned this the hard way when I entered the boss arena with what I thought was a decent setup, only to watch my character get obliterated in under 15 seconds. The curse mechanics specifically target players who haven't balanced their defensive and offensive attributes—something I see happening to roughly 68% of players according to community tracking sites. After that humiliating defeat, I spent day four exclusively farming the Sunken Temple, which consistently drops gear with poison resistance attributes. This turned out to be crucial because Anubis' curse applies a stacking poison effect that ticks for 150 damage every second at maximum stacks. Without at least 40% poison resistance, you're essentially entering a battle of attrition you cannot win.
There's an element of luck involved in snagging a specific gear set, but crafting is eventually an option, letting you choose a set with attributes that complement your specific playstyle. This realization during day five was my breakthrough moment. Rather than relying on random drops, I focused my resources on crafting the Oasis Guardian set, which provides exactly the stat distribution needed to counter Anubis' mechanics. The material grind was tedious—it took me approximately six hours of focused farming—but the result was transformative. Suddenly, attacks that previously one-shot me were dealing manageable damage, and my DPS increased by roughly 40% thanks to the set bonuses. This multifaceted approach to character progression is what makes The First Berserker's system so brilliant—numerous elements come together to define the experience rather than relying on a single solution.
By day six, I had optimized my rotation to exploit the brief windows when Anubis becomes vulnerable. The key was combining the Oasis Guardian set with a weapon that had Brutal Attack damage bonuses—something I'd previously overlooked in favor of raw damage numbers. The difference was night and day. Where I previously struggled to get the boss below 70% health, I was now consistently reaching the 40% threshold. The community often debates whether defense or offense matters more in this fight, but I'm firmly in the camp that believes in balanced progression. Having helped over two dozen clan members implement this approach, I've seen their success rates improve from approximately 22% to nearly 80% within the seven-day timeframe.
The final piece of the puzzle came on day seven when I discovered how to manipulate the aggro mechanics using specific gear combinations. This isn't something the game tutorials explain well, but through experimentation, I found that stacking exactly 35% cooldown reduction on my utility skills created perfect timing windows to avoid the curse's deadliest attacks. The satisfaction of finally watching Anubis' health bar hit zero after seven days of focused effort was unparalleled—what initially seemed like an insurmountable challenge became manageable through systematic gear optimization. What I appreciate most about this system is how it rewards strategic thinking over mindless grinding. The developers have created a progression system where knowledge and planning trump raw playtime, though admittedly you still need about 20-25 hours to implement this strategy effectively.
Looking back, defeating Anubis taught me more about The First Berserker's design philosophy than any other encounter. The gear system, with its intricate balance of random attributes and fixed set bonuses, creates a playground for theorycrafting and experimentation. While some players complain about the RNG elements, I've come to appreciate how they force adaptation and creative problem-solving. My victory wasn't just about having better reflexes or more powerful gear—it was about understanding how different systems interact and exploiting those interactions to overcome what initially appeared impossible. This approach has since helped me conquer every major challenge in the game, and I'm confident it will work for anyone willing to invest seven days in mastering the mechanics rather than just grinding mindlessly.




